Party Dungeons

Delve Matrix

Twenty-one delves lie beneath the Shattered World — three in every region, each a chain of generated floors ending in a boss. Below is every delve, what it drops and how often, and every modifier a drop can roll. Click a delve for its full loot table.

Solo or partyGo alone — your companions fight at your side — or with your party (companions stay behind). Every hero needs the delve's key, used up on the way in.
One key eachUsed up on entry. Keys drop from the region's monsters; Embervale's three are also sold in its shop.
2–6 floorsRooms, loops and dead ends, re-rolled every run. Stairs down on every floor, the boss on the last.
Scales to your partyMonsters ×1.0 HP alone, ×2.5 for 4, ×3.5 for 6 — and the boss is sized to the party. Delve monsters give EXP only — the chests and the boss are the prize.

Modifiers a drop can roll

Quality roll

Every dropped weapon, armour, helm and accessory rolls a quality of 0–10. Quality adds up to +15% of the item's listed stat; 10 is a perfect roll, marked ★.

The boss's guaranteed piece keeps the best of 6 rolls — a 44% chance of ★ quality.

Bonus stats by tier

  • Common0 bonus stats
  • Uncommon0 bonus stats
  • Legendary1 bonus stat
  • Epic3 bonus stats
  • Mythic4 bonus stats

Each bonus is a different stat, worth 5–25% of the item's stat (HP ×4). Hitting the top of the range is a max roll.

Bonus stat pools

  • WeaponATK · INT · SPD · HP
  • ArmorDEF · HP · INT · SPD
  • HelmDEF · HP · INT · SPD
  • RingATK · DEF · INT · SPD · HP
  • BraceletATK · DEF · INT · SPD · HP
  • AmuletATK · DEF · INT · SPD · HP

Mythic gear

A tier above epic that only delve bosses drop — 13 pieces per region (4 weapons, 3 armours, 3 helms, ring, bracer, talisman), each built on the region's own gear and rolled with 4 bonus stats. Enhanced at the blacksmith with epic gems.

Enhancement

Any piece can go to +10 at the blacksmith: +10% of its rolled stat per level. +0→+5 never fails; past that a failure may downgrade the item. Push a bonus stat past its cap for a Limit Break.

The matrix

DelveDifficultyFloorsMob LvBoss KeyMythic / runBoss gems (≥1)

Chances are per player per run. Every player in the party gets their own boss rewards and loots each chest once. Figures come straight from the live game data.