Delve Matrix
Twenty-one delves lie beneath the Shattered World — three in every region, each a chain of generated floors ending in a boss. Below is every delve, what it drops and how often, and every modifier a drop can roll. Click a delve for its full loot table.
Modifiers a drop can roll
Quality roll
Every dropped weapon, armour, helm and accessory rolls a quality of 0–10. Quality adds up to +15% of the item's listed stat; 10 is a perfect roll, marked ★.
The boss's guaranteed piece keeps the best of 6 rolls — a 44% chance of ★ quality.
Bonus stats by tier
- Common0 bonus stats
- Uncommon0 bonus stats
- Legendary1 bonus stat
- Epic3 bonus stats
- Mythic4 bonus stats
Each bonus is a different stat, worth 5–25% of the item's stat (HP ×4). Hitting the top of the range is a max roll.
Bonus stat pools
- WeaponATK · INT · SPD · HP
- ArmorDEF · HP · INT · SPD
- HelmDEF · HP · INT · SPD
- RingATK · DEF · INT · SPD · HP
- BraceletATK · DEF · INT · SPD · HP
- AmuletATK · DEF · INT · SPD · HP
Mythic gear
A tier above epic that only delve bosses drop — 13 pieces per region (4 weapons, 3 armours, 3 helms, ring, bracer, talisman), each built on the region's own gear and rolled with 4 bonus stats. Enhanced at the blacksmith with epic gems.
Enhancement
Any piece can go to +10 at the blacksmith: +10% of its rolled stat per level. +0→+5 never fails; past that a failure may downgrade the item. Push a bonus stat past its cap for a Limit Break.
The matrix
| Delve | Difficulty | Floors | Mob Lv | Boss | Key | Mythic / run | Boss gems (≥1) |
|---|
Chances are per player per run. Every player in the party gets their own boss rewards and loots each chest once. Figures come straight from the live game data.